Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 08-08-2009 , 11:28 AM
CMSR's Avatar
Registered User
Join Date: Aug 2009
Posts: 2

Faces look bad on extrusion

Hello everyone, I'm new to Maya and I ran into a strange problem.
First, look at this picture: https://img149.imageshack.us/img149/1531/85815042.png

Both cylinders have 25 divisions, but the one to the left have been extruded once and the one to the right got an edge loop in the same place.

Thus, making them identical right? But how come the left one looks so bad? user added image

# 2 08-08-2009 , 12:00 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Soften the normals of that shape. That should fix it up.


"No pressure, no diamonds" Thomas Carlyle
# 3 08-08-2009 , 03:42 PM
CMSR's Avatar
Registered User
Join Date: Aug 2009
Posts: 2
That solved it, thanks alot!

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads