This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hello, its me again, how do u make ur object to show only one side of its mesh?, like if u go to front view, it will show u only front mesh, and not front mesh + back mesh, how do u do it?
I'm not sure if this is the right forum for that but it's called Backface Culling, it should be under Display>Polygons>Backface Culling or something like that, might be handy to make a hotkey for that.
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