Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 30-12-2009 , 12:47 PM
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Beginning with mental ray

Howdy, thought I should test out mental ray. Did a quick render and it was ok. Then I changed some settings and now I get noise in most textures. Can not find out what I did to cause. Is there a good way to reset the render settings for mental ray to default?

BTW are there any good novice mental ray tutorials?


Last edited by Olorin; 30-12-2009 at 03:12 PM.
# 2 31-12-2009 , 06:26 AM
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There are presets that you can check to reset mental ray to default settings. I am assuming that you changed something in the global mental ray settings. If you changed something at the component level then I am not sure what the best way to set those back to default short of exporting the model and re-importing it.

In maya 2010 the presets are under the quality tab of the global render settings panel.

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# 3 31-12-2009 , 07:23 AM
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Thank you CT. I have worked hard to figure it out myself and I think I got it now. It turned out now to be a problem with Mental Ray after all. I had silly enough raised the incandesence to a high enough level to blow out my shadows on a surface in order to have a slight bump mapping. I gotta figure out a better way to do a soft bump map that affects only the high light. Got any ideas for that?

# 4 31-12-2009 , 09:39 PM
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Maybe a specular map? Not sure if that's what you're going for.

# 5 31-12-2009 , 11:46 PM
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Specular map. No. I managed to solve it with a bump map. I had to fine tune the bump value and making by UVs cover more to make it smear out. Thank you for your help it steered me into the right path.

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