Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 29-06-2010 , 05:45 AM
maheshsubbiah's Avatar
Registered User
Join Date: Mar 2009
Location: India
Posts: 145

3d paint tool

hello all,

attaching a link to image.

https://img291.imageshack.us/i/53129349.jpg/

why doe my image show up in One UV plane while the uvs in another

I am not able to use my 3d paint tool. can this be the reason for it?
I get the below message when i try to.

// Warning: Some surfaces have no file texture assigned to the current attribute.

Please help

Mahesh

# 2 29-06-2010 , 06:49 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
All UV's have to be in the 0-1 space to work correctly.


"No pressure, no diamonds" Thomas Carlyle
# 3 29-06-2010 , 10:58 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Maya is telling you to assign a texture so you can paint on it. There are attributes to do this under the paint tools ae, it says save texture etc and will ask for a file type and so on. The texture is then stored in your Maya project folder under 3dpaint textures

cheers
Jay

# 4 29-06-2010 , 12:42 PM
maheshsubbiah's Avatar
Registered User
Join Date: Mar 2009
Location: India
Posts: 145
thanks gster, thanks jay

@jay: i have tried this tool before for covering the seams on a model using clone tool before and it worked fine. i am aware of the points that u have mentioned and i have tried those already but like what gster says the uvs should be in 0 to 1 plane.

The uvs for the model which i have mentioned above was in 0 to 1 plane so thats why it worked.

but this time i have modelled a human character with clothes and other acessories on. I uv mapped the head, body, clothes and shoes in seperate uv planes. This i did so that i get a better resolution for the head and body. Even when u save the polygon snapshots u have an option of defining the range area.

another thing that i want to add is that the textures are getting placed properly for the head, body, clothes etc.. Its just the 3d paint tool.

mahesh

# 5 29-06-2010 , 01:05 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Just out of interest, are they sharing the same shader???
If so the 3dpaint tool wont work at all

J

# 6 30-06-2010 , 02:39 AM
maheshsubbiah's Avatar
Registered User
Join Date: Mar 2009
Location: India
Posts: 145
for the body and a head i used a common shader but for all the clothes i have used a common shader since the uvs for all clothes are arranged in one uv range.

after ur reply i tried assigning a seperate shader for just one piece of clothing but its still the same, still not working.

# 7 02-07-2010 , 01:09 PM
maheshsubbiah's Avatar
Registered User
Join Date: Mar 2009
Location: India
Posts: 145
got it working guys.

got all the uvs in 0 to 1 plane as gster said. but i had to make a seperate uv set for head, body, clothes etc.

thanks gster and thanks jay for your help.

mahesh

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads