Maya is telling you to assign a texture so you can paint on it. There are attributes to do this under the paint tools ae, it says save texture etc and will ask for a file type and so on. The texture is then stored in your Maya project folder under 3dpaint textures
@jay: i have tried this tool before for covering the seams on a model using clone tool before and it worked fine. i am aware of the points that u have mentioned and i have tried those already but like what gster says the uvs should be in 0 to 1 plane.
The uvs for the model which i have mentioned above was in 0 to 1 plane so thats why it worked.
but this time i have modelled a human character with clothes and other acessories on. I uv mapped the head, body, clothes and shoes in seperate uv planes. This i did so that i get a better resolution for the head and body. Even when u save the polygon snapshots u have an option of defining the range area.
another thing that i want to add is that the textures are getting placed properly for the head, body, clothes etc.. Its just the 3d paint tool.
for the body and a head i used a common shader but for all the clothes i have used a common shader since the uvs for all clothes are arranged in one uv range.
after ur reply i tried assigning a seperate shader for just one piece of clothing but its still the same, still not working.
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