This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Don't know if this belongs here, but I am running into some issues when rotating an extracted object ( a finger to be precise)
- I have moddeled a rudimentary hand and extruded one finger
- I have extracted ( select faces --> extract faces)the fingers and now I have some funky rotation issues, it is like the finger is adhering to a bounding box, have a look: https://www.eyellem.nl/rotate_****up.html
I have looked in the rotation options and the extract options but nothing seems to help
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off