Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
So I start up Maya. Create a polygon cube at 0,0,0. Using the Move tool I drag it up 1 unit on the Y axis. The attributes for this cube under translate are now 0,012, 1.000, and 0.013. The Z and X shouldnt have changed. My new objects dont share the same orientation with the world! Its slightly off! How do I set this?
Did you use just the 'up' arrow? where it says 0.012 and 0.013 click in the box and enter 0 TAB across and do it again...hit enter that should do it mate
bullet1968
"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
well aint that bizarre!! dunno mate, when you pull it up....do it a fair way and then flick over to the top view and see if it has shifted on the X and Z origin? Im sure I have seen this before on here somewhere
bullet1968
"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
Check your move tool (double click on it to open settings), change it to world if it's not already, and let us know what it was set as if it's not world.
Go into the move tool options and set it to local or world... you probably have custom axis set by accident. Reset tool.
The primitive creation commands dont have any orientation or alignment settings so its impossible to set its local axis to be off, the problem must be with your tool.
I think thats the new M2011 interface I cant get used to it .
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