a little question on UV mapping
hey i was wondering, is there a way to tell which way round your UV map is, i mean if i have a simple cube and i perform an automatic map on it, is there anyway to tell what way round each UV face is? ive noticed that if i bring it straight into Photoshop each face is different??
the more I Think I know about Maya the less I seem to know about it.
check me out
www.rm3d.co.uk