Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 08-05-2013 , 10:41 PM
dre4mer's Avatar
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Join Date: Feb 2011
Posts: 52
It's not working for me, so far quadrangulate seems to have no effect on my model. It doesn't give an error message either it just does nothing. I've played with the Angle Threshold as well. Nothing. It seems like there should be a way to import an OBJ without Triangles? I know the model wasn't created that way because if I open it in Blender it shows up fine.

Anyone have any ideas?

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# 17 01-02-2016 , 05:38 PM
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Join Date: Feb 2016
Posts: 1

I download free 3d model, when I import into maya its shows all faces as triangle, How can I convert this faces to quad ?

I need your help.

see the below image

It helped me too, thanks a lot that u solved this problem!!!

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