Digital humans the art of the digital double
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# 1 13-06-2011 , 03:18 PM
I-Iybrid's Avatar
Simply Maya OG
Join Date: Dec 2002
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Key Frames and Motion Paths

I'm trying to animate a airplane flying, of course following a curve I have drawn out. I have no problem with making the plane follow the curve, via Motion Path. My problem is, when I try to make the plane bank on turns like they naturally do, I lose all of the motion path animation. All I do is key frame the rotation on the z axis, and once that happens, the connection to the motion path is broken. I know there is a bank option on the motion path, but it's not enough of a bank.

Is there another way around this without key framing the plane across the whole curve?


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# 2 13-06-2011 , 03:50 PM
honestdom's Avatar
The Nurb Herd
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use a joint. There is a twist attribute.

# 3 13-06-2011 , 08:50 PM
I-Iybrid's Avatar
Simply Maya OG
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So, just add in a joint, as if I was rigging it? Can you explain alittle more, please?


- Hybrid
# 4 13-06-2011 , 11:41 PM
honestdom's Avatar
The Nurb Herd
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just make a joint and parent your geometry to it. then attach the joint to your motion path. There should be a twist and up twist attribute on the joint.

# 5 17-06-2011 , 04:08 PM
I-Iybrid's Avatar
Simply Maya OG
Join Date: Dec 2002
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Ah, finally figured it out. Thanks dom! It was in the channel box, not the attribute editor (atleast, I couldnt find it in the atrribue editor...).


- Hybrid
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