Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 28-01-2007 , 11:57 PM
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How to convert Motion Trail to key frames?

I have a cube parented to a skeleton joint.

The cube follows this joint in the animation.

I want to copy the motion of the cube, un-parent the cube, and re-apply the motion to the cube.

So, then I would have the cube move exactly as before, but now it would have independent key frames, and no parent.

How can I do this?

# 2 29-01-2007 , 12:03 AM
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in the edit menu, go to key, bake simulation.

and bake what u need.

# 3 29-01-2007 , 02:53 AM
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ah, thanks vlad.

# 4 29-01-2007 , 08:00 AM
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you mean its as simple as that?? just select the 'cube' and press 'bake simulation' and then I can remove the skeleton and the cube will have ts own keys??


take it easy and life will be easy
# 5 29-01-2007 , 02:54 PM
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Originally posted by mirek03
you mean its as simple as that?? just select the 'cube' and press 'bake simulation' and then I can remove the skeleton and the cube will have ts own keys??

Yep, you can do it with dynamics, parents, motion paths etc when you get the simulation/animation how you want it. so that playback, rendertimes, movement etc is faster.


"No pressure, no diamonds" Thomas Carlyle
# 6 29-01-2007 , 10:14 PM
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why havent I heard of this already user added image ??????


take it easy and life will be easy
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