Key Frames and Motion Paths
I'm trying to animate a airplane flying, of course following a curve I have drawn out. I have no problem with making the plane follow the curve, via Motion Path. My problem is, when I try to make the plane bank on turns like they naturally do, I lose all of the motion path animation. All I do is key frame the rotation on the z axis, and once that happens, the connection to the motion path is broken. I know there is a bank option on the motion path, but it's not enough of a bank.
Is there another way around this without key framing the plane across the whole curve?
- Hybrid