Stereoscopic rendering + camera position + believable extension of the real world?
Hey gang - I spent 4 hours tonight on the following problem with no luck - hopefully someone out there has figured this out and can shed some light on a solution...
I'm working on a stereoscopic 3d scene of a room that will be projected on a floor-to-ceiling screen. The goal is to make the projected 3d room appear as an extension of the room you're standing in.
The problem is that I can't figure out the right combination of camera position, rotation, etc. The objects in the room have to appear as they would if they were real, which requires the correct camera angle, etc. I don't think this is as hard as trying to match the floor, ceiling, and walls in the real world to the ones in the projected image - I found that nearly impossible tonight - the angles are just never right.
I created a grid on the floor of the real-world room and attempted to match the grid lines to those in Maya but was never able to. The grid lines in Maya diverge too sharply as they extend away from the camera (I used the center cam for this test instead of 3d).
I got to believe this is possible but I just can't find the right combination. Has anyone attempted this before and had luck? Maybe you have an example scene already that you should share? Many thanks in advance!
-Zach