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# 1 04-08-2011 , 12:40 AM
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Question about materials and textures

I have been trying to apply a texture (a file in my case) to my planet Earth in my solar system in Hypershade.

I've created a new material for my planet and with that material selected, I open the Attribute Editor and then to the left of 'Color' I click the 'checkered' box (texture box I think), I then selected the file that I want to use and it's applied. The trouble is that it hasn't came out the way I wanted so for now I want to revert back to selecting a simple color but I haven't been able to ever since I chose a picture instead of a color.

I have attached a picture because I'm sure I am not explaining myself, in short, in the area I've highlighted in red, how do I 'bring back' the option to simply select a color.

And while I'm here, I have also attached the image that I'm trying to wrap-around my planet Earth. It's a small version, but I just wanted to know once you have an image like that, how do you know what the dimensions of an image need to be. . .in my case to fit nicely around my planet. You'll notice in the first image it seems that all you can see are the north and south poles.

Again, please pardon my ignorance.

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# 2 04-08-2011 , 02:17 AM
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As far as getting the color selection back, I think of two options, assuming I understand your question correctly.

Option 1: Open up the hypershade. Select the meterial and and click on the button on the hypershade menu bar that looks like a box with an arrow going in and out of the box. That will show you the input and output connections to the material. You should then be able to delete the file node (probably left of the material). Or you can click on the line connecting the file node to the material node and then hit delete.

Option 2: Assign a new material.


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# 3 04-08-2011 , 02:28 AM
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Another easy way,
In the same place that u highlight in red, Right-click the word "color" and select "Break Connections". That will break the connection between the color attribute and the texture node.....
Hope that helped.




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