Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 24-09-2012 , 11:21 AM
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Toys - Modeling + Lighting + Materials / Textures

Good morning, I modeled these toys will enhance the knowledge. Hope you enjoy.

Leandro Jorge

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# 2 24-09-2012 , 02:15 PM
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Nice modelling, are you using physical sun as it looks a little washed out might need gamma correction or a occlusion pass................dave




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# 3 24-09-2012 , 05:15 PM
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I'll seek to improve it.

# 4 24-09-2012 , 05:24 PM
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From over here I'd say things look a bit too saturated to the point of losing some details, especially the reds. The thing that caught my eye the most is the shadowing, there's no contact shadowing so the toys look like they're floating. Some AO would help. The flooring looks great, especially the last three renders.


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# 5 24-09-2012 , 05:40 PM
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very toy story, love it


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# 6 24-09-2012 , 06:45 PM
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Looks good but I agree that the colors are a bit over saturated and I see what gen is saying about the toys appearing to be floating.

There are some really nice elements and over all I think it just needs a little tweaking of the lighting and the textures.


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# 7 24-09-2012 , 07:50 PM
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Was this by any chance done with keyshot?

I agree with everyone else as well bit over saturated and needs more connection to the floor.

Looking good though.


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# 8 25-09-2012 , 02:07 AM
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Doesn't look like Keyshot, the lighting looks off, compared to results KS would give

# 9 26-09-2012 , 06:51 PM
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New renders

Hello brothers, follows new renders, hope you enjoy.

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# 10 26-09-2012 , 07:37 PM
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Looking better try softening the shadow and comming at a angle...........dave




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# 11 26-09-2012 , 07:56 PM
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I will do, thanks.

# 12 26-09-2012 , 08:07 PM
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Those razor sharp, dark shadows make the lighting look really harsh. The light position in relation to the camera isn't flattering the scene, the Rubik's cube image makes that very obvious. The shadow disppeared under the object and that's usually something to be avoided because it can create an uncomfortable effect, in still images especially. Would you mind describing the lighting setup?


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# 13 27-09-2012 , 09:29 PM
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New images

New rendering. thanks

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