Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 05-08-2011 , 07:23 AM
Registered User
Join Date: Oct 2010
Posts: 234

normals angle

I've got a fuzzy edge around this geometry -- I've recently discovered normals and have tried manually adjusting the angle of the edges; soften/harden edge; unlock etc. but to no avail.

the problem started when I extruded back the edges to create a lip. I've also creased edges to retain the square shape...


Last edited by se7enhedd; 06-04-2012 at 10:18 AM.
# 2 05-08-2011 , 05:44 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Not sure what your problem is..................dave




Avatar Challenge Winner 2010
# 3 05-08-2011 , 06:28 PM
Acid44
Guest
Posts: n/a
What happens if you go Normals>Conform, then Normals> Set to face?

# 4 05-08-2011 , 09:30 PM
Registered User
Join Date: Oct 2010
Posts: 234
acid -- nothing, still the same.

I've sorted it though, seems it needed a little extra geometry - I added a few edge loops towards the edges and it fixed it right up....?

# 5 05-08-2011 , 10:20 PM
ctbram's Avatar
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
I am seeing thick lines implying border edges. Go to lighting and turn off 2 sided lighting and verify that you do not have non-manifold geometry. Run the clean geometry tool under mesh and verify you do not have any non-manifold geometry.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 6 16-08-2011 , 03:07 PM
ctbram's Avatar
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
Looking at the image again I am sure you have non-manifold geometry causing the render artifacts. Go to mesh cleanup and check select affect components and non-manifold geometry, and laminar faces.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 7 17-08-2011 , 11:42 AM
Registered User
Join Date: Oct 2010
Posts: 234
I don't think there was any non-manifold geometry. the thick line you see are edge creases. i think it was a combination of low poly, smooth-preview and the sharp creases causing trouble. once i put in a few extra loops everything was fine


Last edited by se7enhedd; 06-04-2012 at 10:18 AM.
# 8 17-08-2011 , 11:46 AM
ctbram's Avatar
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
oh darn sorry I did not see you say you were using poly creasing. That is really prone to creating normal artifacts and yes you have to end up adding edges to clamp the creased edges which practically defeats the purpose of edge weighting (ie creasing).


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads