Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 17-08-2011 , 03:35 PM
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Seams

Hey guys, so im creating a low poly mesh and was wondering how to get rid of this seam since im using duplicate special for symmetry. A pic is below.

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# 2 17-08-2011 , 04:02 PM
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# 3 17-08-2011 , 05:17 PM
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Just to elaborate on mastone's comment. You must combine the two objects first. You then must merge the vertices together. After that, smooth the normals to get rid of the hard edge. That should fix it up for you.


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# 4 18-08-2011 , 05:43 PM
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i tried but nothing happens when I click merge

# 5 18-08-2011 , 07:09 PM
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Did you combine the meshes first? It might not look like the merge is doing anything, but it might actually be working. Display the poly count and see if when you merge your vertices, the poly count goes down.


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