This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
So this is goin to be my goblin I that will be a character in a project I'm workin on. This is the first organic model I have ever made and the first UV unwrapping I have done. It's a little iffy at parts especially the shoes but thats just a modelling issue I have, not the best modeler yet still a beginner. I have yet to model the head I've been doing it in steps
well i'm slowly but surely trying to make this guy into a character for a small game i'm going to be making in UDK editor, so I want to keep the low poly count
"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
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