Anyway, I'm currently working on the door. The unsmoothed mesh looks fine, as pictured here:

But when I smooth it, the edge of the mesh does something weird and unexpected:

Here's a closer look at that, it's messy:

I've checked the normals, and they seem to be.. well... normal, and facing the right way. If any of you Maya modelling gods/goddesses out there can shed any light on this, I will love you with the energy of a thousand suns. I've checked the normals, and they seem to be.. well... normal, and facing the right way. I really wanna see this project through to the end. Thanks in advance guys.