I'm trying to figure out what the focal length on the camera was and it's driving me crazy. As for the geo, yeah I haven't really cleaned anything up! lol Just wanted to get something quickly ready for the future. I'm hoping to take this into Maxwell Render in the future to light and render it. I would like to work on it in the coming quarter, but I don't know if I'll have a chance.Yeah, you're going to have to compensate for the lens distortion. You could knock up a floor plan in Google sketch or something and then refer to this image for the decor, but you seem to have a handle on it.
It's shaping up pretty well. Some of the forms could be a bit more organic though like the plant (I don't know if there is a cloth sim or something in it's future so I'll leave it alone) and the wine glass (it's bowl is a bit boxy and the transition from stem to foot could be a bit more gradual, especially since it's flared).
Also watch out for that mesh smooth, it can give you a bum deal especially on hard surface meshes that are a mix of extreme sparse and dense res, you end up getting waaay too much geo where you don't need it and not enough where you do, it's better to add/subtract some edge loops to even it out prior, I've learned that the hard way.
Ahh I babble on ^^.