Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 05-05-2006 , 12:19 AM
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May/June - Noob - Joopson

i will be making my own model, does it have to be Humanoid?


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# 2 05-05-2006 , 12:02 PM
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nope

# 3 05-05-2006 , 06:23 PM
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ok, then ill try to do this challenge!

workin on a concept sketch now!


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# 4 06-05-2006 , 01:16 AM
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legs after 2 minutes of tweaking!

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# 5 06-05-2006 , 01:18 AM
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low poly mesh.....


116 polys so far

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Last edited by Joopson; 06-05-2006 at 01:23 AM.
# 6 06-05-2006 , 01:23 AM
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low poly wire 1

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# 7 06-05-2006 , 01:43 AM
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Nice Legs user added image
What is it going to be?


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# 8 06-05-2006 , 01:45 AM
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this!


Not the greatest concept, but still, lol

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# 9 06-05-2006 , 01:48 AM
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Nice user added image
The jegs are in the wrong position for a quadraped. You have bilt the legs like you would for a human.
They should be on the side of the body as opposed to under it.
Like this

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# 10 06-05-2006 , 01:50 AM
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lol, yeah i know, i designed the legs befor i made the concept, i just made the concept before i posted it, lol i will fix the legs


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# 11 06-05-2006 , 01:51 AM
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legs apart!

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# 12 09-05-2006 , 07:54 PM
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done modeling at 4992 polys, 9984 tris!

normal mapped and textured

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# 13 09-05-2006 , 07:59 PM
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compared to concept:

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# 14 09-05-2006 , 08:49 PM
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Joop- hmmm... the model is good- but the normal map KILLS it. Its at the point that it's ok, but I bet that 2-3 more day's work would make it awesome.

Sorry man. But you are doing good. You certaily have gotten much better at Maya then you were when you made that Doom 1 Pink Demon user added image!

Good job, Joop, good job. user added image

I want to see this animated.


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# 15 09-05-2006 , 09:47 PM
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yeah, i am redoing the normal map, just wanted to show i was working on it, lol


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