Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
first you create a rig, skin it with character,then assign a global cntrl to all the controls of the rig. i think best way to start rigging is to create empty groups first like joints,iks,mesh,cntrl curves, etc: assigned under one major group. then you can arrange your joints in joints group, controls in curves group and so on. then when your rig is final u can give a global control to all these groups and then u can scale that global control and your rig as well mesh will scale on same time.
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