Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 18-11-2011 , 09:19 PM
PenPixels's Avatar
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Cartoon Shoe, I Need To Thicken?

Hello Guys-

Here's my cartoon Shoe a work in progress. I've searched around for a Thicken tool to ramp up the volume of this shoe.

Or I am forced to create a ridge and curl inwards. Where do I find a thicken tool in Maya
to add volume in-wards to this shoe.

Is this feature named something else here in Maya?

Thanks in Advance!user added image

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Last edited by PenPixels; 18-11-2011 at 09:45 PM.
# 2 18-11-2011 , 09:59 PM
EduSciVis-er
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Like everything else in Maya, there are several ways to do it (there's no ONE exact analogous tool, although some come close, I would expect). You can select the whole object and extrude it along the local z axis (although that doesn't give a perfect evenness all around).

In later versions of Maya (don't know what has it first) the extrude tool actually has a thickness option, that's your best bet if you have it.

# 3 18-11-2011 , 10:50 PM
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I will give it a go.

Thanks

# 4 18-11-2011 , 11:31 PM
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Yes stwert the later versions have it.....extrude and z axis or click on on of the axis boxes before you exit the extrude tool and you can use the origin axis to do a scale in. As stwert said though, on complex geo it comes out all over the place...or not on a correct offset in my lingo

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
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