This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
hmmm.. a good job on the handle material and rendering,i am not so convinced about the driver shaft though.Only my opinion and i am from the UK so i am used to Tools available there but the driver tip shape does not seem right to me as usually it would flare out a little and then taper back in .
It's nice, but you should add a few pixels on the height so you get the whole product in the first shot instead of clipping it like that. Also these shots are normally done on a light grey, white or reflective black background, it's neutral and the screwdriver drowns a bit on the dark green. With a lighter matte background you could add one spotlight and turn on caustics, aimed at the red plastic it should make the material pop and put it in focus which would be more pleasing on the eye.
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