Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 02-02-2003 , 09:10 PM
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How Can I model this in Maya ?



Nir Sullam
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# 2 02-02-2003 , 09:31 PM
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pretty much the same wayuser added image

Sorry...


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 3 02-02-2003 , 09:33 PM
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But I don't know how he made it in 3DMAX

brrr.....


Nir


Nir Sullam
Architectural Visualizations Page: www.orvatsel.com/index2.html
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# 4 11-02-2003 , 09:47 PM
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What I would do is use the cut faces tool so I get the vertical lines, then do the horisontal and last do the vertical ínbetweens. Then you could extrude the individual polygons and do a little bevel by scaling them.

# 5 11-02-2003 , 10:44 PM
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It depends on your personal preference, but I would do the same as above, only instead of the Cut faces tool, I would use the Split Polygon tool for more control over the exact placement of your "bricks". Then, select the individual brick faces, and extrude/tweak to taste.

Takes a bit longer than the Cut Faces technique, but it gives you "brick" level control of detail....


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 6 16-02-2003 , 03:03 PM
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hey Basura3d, are you a max to maya convert??? "CUT" faces tool????

if it were me,i would use the same method basura mntioned, but by using the Split poly tool user added image,

Tariq

# 7 16-02-2003 , 07:16 PM
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actually this is as simple as deleting every other vertical edge in a wall full of rectangles

Nir


Nir Sullam
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# 8 23-02-2003 , 05:15 AM
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tariqrf, you got me! Old Max dog with old habbits...

Nir, then why do you ask user added image

# 9 24-02-2003 , 02:41 PM
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I would use split poly til u get what you want then if you wanna really go for it, extrude faces after. Or more simply to cut on your render time, a poly plane with a good map on it.

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