This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hi ,
I have been trying to model a front ring for a steampunk goggles. Theres is a problem which come across frequently while i do medelling and finally i have decided to share it and ask the proper way.
As you see on picture 1 i have a poly 1 piece mesh. When i add edges to make my subdivided mesh hard edged, i have extra edges that are being hardened and resulting in an ugly look.
I only want to soften the shown edges in the pictures . Is there a way to achieve this? I have tried soften / harden edge soften, but it doesnt work. also set normal angle 30 and still the same.
Ahhh... Simple solution. Delete the edges in red (in the blow-up), and change the topology to that in the blow-up. That should keep your mesh all nice and quad, as well as get rid of that nasty pinch.
This solved the problem. Simple but i think playing with edges rather than modelling multiple pieces and sewing is something major, if you want to save some time... Lesson of the day Thanks again
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