Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 11-01-2012 , 11:59 PM
Registered User
Join Date: Jan 2012
Posts: 2

Modelling map w bevel - newbie questions

Hi, relatively new to 3D modelling in general and am currently working on a 3D map of sorts. I started by drawing an outline in AI of a map, then i made a AI object with bevel in Maya for this, so far so good. However i have a few issues with this technique:

1. It didn't add anything in the middle! All i have is a gargantuantly big face for the map itself. I need to create topography and such but i have no idea how i am to make edges inside this huge thing as i drew it with rivers and everything straight of the bat, any ideas?

Ideally i would like to duplicate the edge that i have, scale it down and then i can start extruding topography but duplicating an edge doesnt seem to work. Neither does insert edge loop, it only goes on the sides.

How it currently looks: https://imageshack.us/photo/my-images/69/mapuq.jpg/

2. What would be the best way to bend this huge thing? It's supposed to be on the inside of a sphere hence i need to bend this somehow. Huge soft select and simply move pieces of it?

Any help is greatly appreciated.

# 2 27-02-2012 , 07:18 PM
Registered User
Join Date: Jan 2012
Posts: 2
If the map is supposed to be on a sphere then I would create a sphere and then texture the map onto the sphere. Then I would trace the outline of the map with the split polygon tool on the sphere, then you could extrude the faces that you want out and still keep all faces four sided.

# 3 27-02-2012 , 11:15 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
To be honest with you this is not the way I model but you could try the quadrangulate to in meshes, then use the sculpt geo tool..............dave




Avatar Challenge Winner 2010
# 4 28-02-2012 , 02:54 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
you could do as dave suggested.....or try 'add divisions' is another method. Maya is not designed for topo creation.....it is very poor for this kind of thing. Sculpt geo is about as good as it gets UNLESS you use a height map generated plane. This also is limited but does work WHEN Maya decides to let it work.

This is one method but I couldnt get the damn thing to work properly

https://www.creativecrash.com/tutoria...placement#tabs

This is another which did work

Maya Terrain Displacement Map Tutorial by Stuart Christensen - YouTube

If you can get either to work..cool.

You could take your landscape into PS and generate a height map out of that and play with the displacement values...I think stwert or paldav had a thread in here somewhere?? might have been paldav and his Star Wars terrain.

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes

Last edited by bullet1968; 28-02-2012 at 03:19 AM.
# 5 28-02-2012 , 03:23 AM
bullet1968's Avatar
Lifetime Member
Join Date: Feb 2010
Location: Australia
Posts: 4,255
here you go andre...thank paldav for this one....really easy


cheers bullet, i found this hieght map on the net, then..
create a lambert - show connections ( so you can see the shading group node)
create a displacement node and drag it onto the group
connect the image to displacement
tick alpha is luminence then go daft with the alpha gain +150 offsett -80 : render in mental
when happy convert-displacement to polys.
__________________
free memory low..exception thrown


cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads