Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 12-01-2012 , 12:11 AM
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Join Date: Jan 2012
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Modelling a map w bevel - newbie questions

Hi, relatively new to 3D modelling in general and am currently working on a 3D map of sorts. I started by drawing an outline in AI of a map, then i made a AI object with bevel in Maya for this, so far so good. However i have a few issues with this technique:

1. It didn't add anything in the middle! All i have is a gargantuantly big face for the map itself. I need to create topography and such but i have no idea how i am to make edges inside this huge thing as i drew it with rivers and everything straight of the bat, any ideas?

Ideally i would like to duplicate the edge that i have, scale it down and then i can start extruding topography but duplicating an edge doesnt seem to work. Neither does insert edge loop, it only goes on the sides.

How it currently looks: https://imageshack.us/photo/my-images/69/mapuq.jpg/

2. What would be the best way to bend this huge thing? It's supposed to be on the inside of a sphere hence i need to bend this somehow. Huge soft select and simply move pieces of it?

Any help is greatly appreciated.

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