here you go andre...thank paldav for this one....really easy
cheers bullet, i found this hieght map on the net, then..
create a lambert - show connections ( so you can see the shading group node)
create a displacement node and drag it onto the group
connect the image to displacement
tick alpha is luminence then go daft with the alpha gain +150 offsett -80 : render in mental
when happy convert-displacement to polys.
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free memory low..exception thrown
cheers bullet
bullet1968
"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes