Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
My goal is to create outdoor scenes with dramatic looking clouds/lighting. I have been doing testing lighting my scene using IBL and high resolution HDR sky images. My problem is that no matter how high the resolution of the sky images I use for the IBL the sky area of the final render always looks blurry. Is there a way to make the IBL image look crisp in the the final rendered image?
Yeah sounds like IBL...I wouldn't rely on it for your background image...You can try as daverave suggested but I think as its just a light node and not say an image mapped onto a polysphere, those blurry large pixels are there to stay
Use IBL to light the scene only you can put in a separate sky afterwards providing you have an Alpha Channel. Also if light emission is on keep the samples low in the U and V on the IBL setting...start with 8 and 8 and to test and then slowly increase it until you are happy...the default IBL settings are way to high.
IBL tends to scale to size of the scene or how the object are spread out so it may not give an accurate result that way.
Put the sky on a sphere in the scene and render it, that way and use the ambient color to increase the brightness...you'll probably get a better result providing the HDRI image is good -plus it will be faster in the long run...
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