Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I've found how to set the polygon selection (back face culling) so that when you select faces you aren't selecting unseen faces elsewhere (seriously, why would you want this?). But what about vertices and edges, is there a way to set them so you only select the ones you see and not others on the reverse side of the object?.
Yes, it's backface culling . It works on all components. There's a "camera based selection" checkbox at the top of the selection/transformation tool options that does the same thing regardless if you're in component mode or not so I just wrote a script based on that. You can assign a custom key or put it in a shelf or whatever.
Code:
int $state = `selectPref -q -useDepth`;
string $message = "Camera based selection is ";
if ($state == 0){
selectPref -useDepth 1;
headsUpMessage ($message + "on");
}
else
{
selectPref -useDepth 0;
headsUpMessage ($message + "off");
}
I'm using 2008, It doesn't seem to have that input. So how can you select points with such a limitation. Any other way? Would that script work in Maya 2008 do you think?
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