Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 30-04-2003 , 01:18 PM
EagleKing's Avatar
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select vertices from only one side

ok..everytime I want to select vertices from only one side (front perspective) the vertices on the side behind get selected,too.
Is there a way to turn this off?

Thanks...

EagleKing.

# 2 30-04-2003 , 01:58 PM
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I believe you can´t EagleKing, since you´re essentially picking the same vertice. Maya´s showing it to you in the two views.

# 3 30-04-2003 , 02:40 PM
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This may be a silly question but are you clicking only on the vertex you want or are you drag-selecting the vertex? If you're drag-selecting, it will select the vertex you want as well as the one opposite of it. If you simply click on the vertex, it should select only the vertex you clicked.


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# 4 30-04-2003 , 02:44 PM
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Originally posted by NitroLiq
This may be a silly question but are you clicking only on the vertex you want or are you drag-selecting the vertex? If you're drag-selecting, it will select the vertex you want as well as the one opposite of it. If you simply click on the vertex, it should select only the vertex you clicked.

Talk about point of views right?
I saw an entirely diferent question. :p

# 5 30-04-2003 , 04:17 PM
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ok...here are some screens to explain it..I explained it a bit sucky...

If I select these vertices:

# 6 30-04-2003 , 04:19 PM
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then the vertices on both sides are selected :

# 7 30-04-2003 , 04:32 PM
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You would have to turn on Backface Culling. Display > Custom Poly Display > Options.

Toward bottom of option box is a drop down for Backface Culling. Turn it On.

# 8 30-04-2003 , 04:34 PM
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user added image .... another question which mike answered... thanks a lot....
to ALL !!!!
its a great board here. user added image

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