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# 1 24-01-2012 , 06:11 AM
djwaterman's Avatar
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Join Date: Nov 2011
Location: Sydney
Posts: 196

Only select points on facing side of object

I've found how to set the polygon selection (back face culling) so that when you select faces you aren't selecting unseen faces elsewhere (seriously, why would you want this?). But what about vertices and edges, is there a way to set them so you only select the ones you see and not others on the reverse side of the object?.

# 2 24-01-2012 , 06:31 AM
Gen's Avatar
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
Yes, it's backface culling user added image. It works on all components. There's a "camera based selection" checkbox at the top of the selection/transformation tool options that does the same thing regardless if you're in component mode or not so I just wrote a script based on that. You can assign a custom key or put it in a shelf or whatever.

Code:
        int $state = `selectPref -q -useDepth`;
        string $message = "Camera based selection is ";
        if ($state == 0){
                selectPref -useDepth 1;
                headsUpMessage ($message + "on");
        }
        else
        {
              selectPref -useDepth 0; 
              headsUpMessage ($message + "off");
        }


- Genny
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# 3 24-01-2012 , 08:59 AM
djwaterman's Avatar
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Join Date: Nov 2011
Location: Sydney
Posts: 196
I'm using 2008, It doesn't seem to have that input. So how can you select points with such a limitation. Any other way? Would that script work in Maya 2008 do you think?

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