Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 04-03-2012 , 02:52 AM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945

Serrated Edge

I was curious what the best way to model a serrated edge on a blade. I've done it but it was very time consuming. I'm familiar with poly and sub d modeling, no experience with nurbs.


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 2 04-03-2012 , 03:25 AM
Acid44
Guest
Posts: n/a
This is how I would do it, after duplicating and merging, just extrude the back down to close the hole and the tip can be done fairly easily aswell

Attached Thumbnails
# 3 04-03-2012 , 04:31 AM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
If it's not going to be seen up close, you could probably get away with a flat plane with mapped transparency.


Imagination is more important than knowledge.
# 4 04-03-2012 , 07:30 AM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
Acid that looks perfect for what i needed. And simpler than i was doing it. Now that i see it that was looks obvious now...

NextDesign, I plan on having a fairly close view, i also prefer to have as much detail modeled as possible instead of textured. Mostly for the challenge of modeling.


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads