Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 26-03-2012 , 01:54 PM
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mr n maya s/w 2011

hi guys, when i done sculpting n zbrush, i export normal map as bitmap file. then i open my maya 2011 in bump and testing the rendering. in mr i c less detail on my model but in maya s/w i c all the detail that i sculpt... ? what happen ?? can some1 guide me...

# 2 26-03-2012 , 02:17 PM
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We need more information. What shader type are you using? Are you using final gather? Why did you switch it over to MR if software is giving you the right result?


Imagination is more important than knowledge.
# 3 26-03-2012 , 03:47 PM
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i am using blinn material. just bump inside. all setting default. because mr have more setting than maya s/w

# 4 26-03-2012 , 06:40 PM
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Imagination is more important than knowledge.
# 5 26-03-2012 , 09:03 PM
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Join Date: Feb 2003
Location: UK
Posts: 6,287
Thanks for helping on this John.

Sometimes its a case of wood for the trees.....


Jay

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