I have succesfully modeled my character, placed and "smooth bound" bones in its arm, legs and torso.
However, when i move a bone in the torso, the arms obviously don't follow along.
Is there a way i can connect the arms to the torso, without having the bones in the arms distort the torso?
Look into painting weights, that's what you have to do. You can also open the component editor and make sure that no vertices from the left are being influenced by the bones on the right (look into maya's help for the component editor).
Its just an influence/weight prob. As Stwert says you can use the component editor to adjust it but can I ask what was the setting you used when you skinned it, was it the default smooth bind??
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