About UV mapping responsibility
Dear community,
I am wondering whose responsibility is UV mapping(Unwrapping - laying out of UVs) ?
a)modeler?
b)texture artist?
c)lookdev artist?
I know the texture artist paints over the UV layout in photoshop.
Then who makes the spec map, normal maps, bump maps, displacement maps?
Texture artist or lookdev artist?
Also, how important is it for the lighting artist to know UV layout(Unwrapping) ?
I hope my question makes sense.
In other words, what is the workflow in a typical production pipeline & specific job profiles.
Thank you in advance.
Last edited by njon; 23-04-2012 at 04:22 PM.