Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 04-06-2012 , 06:38 AM
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Join Date: Dec 2011
Posts: 1

Maya rigging major help needed :(

Ive just finished my first head rig with blend shapes, and realised that I didnt freeze transformations for the jaw user added image

So the jaw is stuck at 20º, and when I put the input of the blend shapes under the skin cluster it moves the blend shape jaw 20º upwards. I hope I have explained this clearly enough.

So is there any way I can freeze transformations of the jaw joint even though it is connected to a million different things, and if not what do I do? user added image

*And also if I use two blend shapes at the same time the jaw will go up twice as much

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