keyframing a propeller
hey guys
i have a propeller blade ( though its not specific to this per say) and i have it rotating 360degrees with post infinity cycle with offset, to keep it rotating throughout the animation.
can anyone explain how i can make the propeller slowly start up then go into the faster rotation with the post infinity cycle with offset, is there a way to manipulate the keys in the graph editor to slow the rotation in the beginning of the animation??
cheers
ryan
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