Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 08-06-2012 , 11:17 PM
chilledoutredhead's Avatar
rm3d
Join Date: May 2008
Location: northern ireland
Posts: 184

keyframing a propeller

hey guys

i have a propeller blade ( though its not specific to this per say) and i have it rotating 360degrees with post infinity cycle with offset, to keep it rotating throughout the animation.

can anyone explain how i can make the propeller slowly start up then go into the faster rotation with the post infinity cycle with offset, is there a way to manipulate the keys in the graph editor to slow the rotation in the beginning of the animation??

cheers
ryan


the more I Think I know about Maya the less I seem to know about it.

check me out www.rm3d.co.uk
# 2 09-06-2012 , 12:20 AM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
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# 3 11-06-2012 , 10:47 AM
chilledoutredhead's Avatar
rm3d
Join Date: May 2008
Location: northern ireland
Posts: 184
hey thanks man, looks like a good idea, i never thought to bake the simulation. lol


the more I Think I know about Maya the less I seem to know about it.

check me out www.rm3d.co.uk
# 4 20-06-2012 , 02:49 AM
oxygenfish's Avatar
Registered User
Join Date: Apr 2012
Posts: 28
Hello,stwert,your link is useful for me too,thank you!


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