Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hello once again,
I’m have made WW2 scene with a p51 mustang and I’m having trouble making the propeller turn. When I create this scene the propeller fly’s away from the body of the plain. I know you should parent the propeller to the body of the plain. But I’m not shore how to do that and make the propeller turn at the same time. I had uses the vortex to make it spin. I also scene some people use key handling, but I’m not shore how to do that a make it spin constant.
Can some one give me a walk through on how to do this.
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