Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 08-06-2012 , 11:17 PM
chilledoutredhead's Avatar
rm3d
Join Date: May 2008
Location: northern ireland
Posts: 184

keyframing a propeller

hey guys

i have a propeller blade ( though its not specific to this per say) and i have it rotating 360degrees with post infinity cycle with offset, to keep it rotating throughout the animation.

can anyone explain how i can make the propeller slowly start up then go into the faster rotation with the post infinity cycle with offset, is there a way to manipulate the keys in the graph editor to slow the rotation in the beginning of the animation??

cheers
ryan


the more I Think I know about Maya the less I seem to know about it.

check me out www.rm3d.co.uk
# 2 09-06-2012 , 12:20 AM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374

# 3 11-06-2012 , 10:47 AM
chilledoutredhead's Avatar
rm3d
Join Date: May 2008
Location: northern ireland
Posts: 184
hey thanks man, looks like a good idea, i never thought to bake the simulation. lol


the more I Think I know about Maya the less I seem to know about it.

check me out www.rm3d.co.uk
# 4 20-06-2012 , 02:49 AM
oxygenfish's Avatar
Registered User
Join Date: Apr 2012
Posts: 28
Hello,stwert,your link is useful for me too,thank you!


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