Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I sculped this little guy a few months ago, but had to postpone the project. Now I'm picking up where I left, but I'm having quite a trouble baking the normal maps again.
Before I shelved the project, I baked the normal map for the facial features and everything went really smooth from Mudbox to Maya. No problems.
Now that I have to add some extra details in Mudbox, I can´t get the same results whatsoever! It´s the same meshes, the same files, same UVs, SAME EVERYTHING... except for the baking settings! And I can't remember the settings I used the last time.
It´s been 2 frustrating weeks trying every single setting available using the old "trial and error" method and i can't make it work. I´ve even tried baking the normal map in XNormal... and I can´t get it right!.
Here are some examples:
Original Normal Map baked in Mudbox 2011 with unknown settings:
Mudbox 2011 Subdivision 2k:
Mudbox 2011 Raycasting (Closest to Target, Best Guess, 2k):
XNormal (Using the values from the Ray Distance Calculator, Average Normals, Match UVs, Edge padding: 32, Bucket Size:128, 2K):
I would try Xnormal it does a better job of creating the normal than mudbox and its free, if not does mudbox not have a maya setting or is that for displacment map.............dave
I would try Xnormal it does a better job of creating the normal than mudbox and its free, if not does mudbox not have a maya setting or is that for displacment map.............dave
Thanx dave:
I used XNormal for the last image, and I still can´t duplicate the original result, no matter what settings I'm using.
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