Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 28-09-2012 , 09:01 PM
ctbram's Avatar
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yeah if you just press delete the verts will be left behind. You have to use edit mesh>delete edge/vertex. You can also hold down the shift-RMB and a marking menu will pop up with the delete edge option so you don't have to go to the menu tabs.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 17 28-09-2012 , 09:39 PM
Gen's Avatar
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^To expand on what Rick said, sometimes the delete key comes in handy at times when you want to keep the shape but reroute some edges but in most cases you're probably going to be using the delete edge/vertex poly operation.


- Genny
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