This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I exported a group of objects from Max 2012 and imported them in to maya. i checked my uv maps and all the pieces had their uvs in place. somehow, when i combine the pieces together or group them to organize uv in 1 map, when i open uv editor, all the uvs are gone. when i seperate pieces, theyre gone also... Has anyone encountered this before?
It's because FBX, by default, creates a new UV set. When you combine objects, that UV set is destroyed. Therefore you need to copy the UVs from the secondary UV set, to the default UV set.
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