Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 18-10-2012 , 12:47 PM
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Join Date: Jul 2012
Posts: 17

Normals Correction

Why are my normals pointing out at perpendicular angles? And originating from nothing? It's affecting how the border edge extrudes. Is there anything I can do to correct it? user added image

user added image

# 2 18-10-2012 , 01:15 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
You might have duplicate faces there or something, try cleaning up the geometry, or merging stuff down.

# 3 18-10-2012 , 03:22 PM
Registered User
Join Date: Jul 2012
Posts: 17
Thanks. I didn't notice the multiple vertices on the border edge bunched up together

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