This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I'm just wondering what strategies people use when they end up with dozens and dozens of layers. What sort of organizational strategies you use to manage your timeline effectively? I know about making layers "shy", changing colors, and multiple compositions. Just wondering if there are any production tested workflows for comps with many many elements.
Thanks!
Thanks, I'll have to experiment with different ways of building precomps separately. I'm just not sure how they would work if I had to key a whole bunch of elements together, since I wouldn't be able to see the keys across the precomps.
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