edge extrusion method for modelling a head.
Hello!
I'm watching this video : https://www.youtube.com/watch?annotat...&v=8uztUoHVsJk
He is using the extrusion method for modelling his head. This seems like a very simple, easy and clean way to model a head. (Without getting to many faces and vertexes all at once) But I was wondering, is this a good way to do it? Or is their better ways? If so, can anyone suggest some to me?
I was thinking of modelling a basic head with this to then use and change it to suit the character.
Anyone have any opinions on this?
Lastly, what does he mean by "soften my normals", is that just smooth mode?
Thanks,
Keflyn.
Last edited by Keflyn; 22-10-2012 at 04:46 AM.