Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 23-10-2012 , 04:51 AM
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Having two materials on one model?

Hello! I was wondering if it was possible to have two materials on one model in maya. like say, having a piece of armor be Blinn but have the models skin stay as a lambert.

# 2 23-10-2012 , 06:36 AM
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Yes you can just select the faces you want to be a blinn then assigne to the blinn...........dave




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# 3 23-10-2012 , 12:22 PM
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i would not recommend you assign different materials to different faces, it would be better to have the geo all Blinn and have a specularity /reflectivity map to differentiate between the different areas.
A Blinn can be a Lambert with right settings.




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# 4 23-10-2012 , 09:46 PM
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Thanks for the help! I have it working now.

# 5 24-10-2012 , 07:48 AM
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Hello! I was wondering if it was possible to have two materials on one model in maya. like say, having a piece of armor be Blinn but have the models skin stay as a lambert.

No one mentioned this, so I will. Why are the skin and armour one model? Or was that just an example?

# 6 24-10-2012 , 06:01 PM
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The tutorial I followed had the skin and armor as all one model.

# 7 30-10-2012 , 11:53 PM
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Check out UV Mapping and Texturing tutorials.

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