Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 18-11-2012 , 11:21 AM
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Nice little tutorial there priimate I think that will come in usefull in the future, I think I have come to the conclusion the quickest way is to just cut the angle of a cylinder with the cut face tool then delete faces above the cut then just snap the verts up to create the straight face then fill the hole...............dave




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# 17 18-11-2012 , 09:51 PM
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I prefer using the cutter and boolean method. More control and fewer steps. But I fully understand there are lots of ways to do the same thing in Maya and you have to use the workflow that you are most comfortable with.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 18-11-2012 at 10:14 PM.
# 18 18-11-2012 , 09:54 PM
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Nice tip primate it would not have dawned on me to use the non-linear flare tool that way


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 19 07-12-2012 , 10:08 PM
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"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 11-12-2012 at 10:18 PM.
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