Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 22-12-2012 , 12:41 AM
Registered User
Join Date: Dec 2012
Posts: 1

Suggestions on how to begin this NURBS model

I have removed the content of this thread...the reply to the original question posed is below, and offers some valuable information pertaining to NURBS modeling in MAYA


Last edited by GeoBox; 20-05-2013 at 07:33 AM.
# 2 22-12-2012 , 01:05 AM
ctbram's Avatar
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
NURB's in Maya is probably not the best thing to start with as they can be very temperamental.

Starting with a primitive is certainly one approach.

You could also build a curve network and create a set of surface patches using lofts, and birails and then trim sections from the patches. Use fillets, rounds, and attach and to connect the patches.

That helmet is a very ambitious first NURB's project in maya though my friend. There was a free motor cycle helmet tutorial that I think still exits on "the area" autodesk site that might be a better first project.

https://area.autodesk.com/tutorials?w...ips=108&level=


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads