Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Is there any way to create or somehow apply a texture so that it doesnt look stretched on a model and you dont have to.increase its repetitiveness substantially(which looks really bad)?
for example, the stone texture applied to the bridge looks really stretched, is there any way that i can apply this texture so that it doesn't look stretched (something other than making the texture very repetitive)....or is there some way to make a larger version of this texture so that it "finely" covers the whole bridge with minimal to no stretching
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